Walkthrough

Endacopia All Bosses Guide — Fight or Skip Every Encounter

Every Endacopia boss and how to beat or skip them: Clocky, the Trapezist, the Genesis AI, the Chameleon, and Henry — with the achievement each branch grants.

Updated 2026-08-16 · Endacopia Wiki

Direct Answer

Endacopia's major encounters all share one rule: fighting and skipping give different achievements, so save before each one.

BossWhereFight → achievementSkip → achievement
ClockyPrologue (Mellow's house)Story fight (no pair)Skipping it is an Ending C requirement
TrapezistMisery Town / CircusFatal PerformanceCut The Act (cut the rope with the Scalpel)
Genesis AIOffice Core, 2nd floorSystem OverrideShort Circuit (pour water on the circuit)
ChameleonChapter IIINo Strings AttachedCase Closed (dialogue route)
HenryMirror worldStory fight on the Ending routes

Combat basics that apply everywhere: hold M2 to block (move the mouse to match the attack direction), watch your stamina, and counter with M1 when the enemy leaves an opening.

Clocky — the Prologue Fight

The clock blocks your path after you learn the Cheshire password. Six rounds of block-and-counter end the fight. Punch only when Clocky leans forward and laughs; punching tired gets you punished.

Ending C runners: do not fight Clocky at all — give the toilet the password Cheshire immediately and skip the encounter. Details in the Ending C guide and the Clocky boss guide.

The Trapezist — Misery Town

The circus boss is the first fight/skip pair:

  • Fight and win → Fatal Performance.
  • Skip by cutting the rope with the Scalpel (reward from the Whack-a-Clown puzzle) → Cut The Act.

Full fight breakdown: Trapezist boss guide.

The Genesis AI — Office Core

The Core on the second floor of the Office is the second pair:

  • Fight the AI → System Override.
  • Skip by pouring water on its circuit → Short Circuit.

One community-reported catch: the Office secret route can auto-resolve the AI without granting Short Circuit. If you want the achievement, do the intentional water skip from a clean save. (community-reported)

The Chameleon — Chapter III

The late-game pair:

  • Fight and win → No Strings Attached.
  • Skip through the dialogue choices → Case Closed.

Keep a Chapter III branch save so you can take both outcomes.

Henry — the Mirror World

Henry is the story fight on the saw-branch routes (the bat encounter). He has no skip pair, but the route through him differs by ending. Full breakdown: Henry boss guide.

How to Know It Worked

  • Each pair half pops its own Steam achievement — check after every resolution.
  • If the wrong half unlocked (or none did), reload the branch save and verify whether you actually fought or skipped.
  • For 100%, you need both halves of all three pairs across saves, plus the Clocky skip for Ending C.

Quick Checklist

  1. Prologue: Clocky fight (or skip for Ending C).
  2. Misery Town: Trapezist — Scalpel rope-cut = Cut The Act.
  3. Office Core: water on circuit = Short Circuit; fight = System Override.
  4. Chapter III: Chameleon — dialogue skip = Case Closed; fight = No Strings Attached.
  5. Save before every boss; both halves need separate runs.